![]() It also provides a good critical strike chance bonus. (Old-gen console and 3DS versions) Frost armor is a great choice, as the Dungeon Guardian is not immune against the Frostburn debuff, greatly increasing damage dealt. As the Mechanic is found in the Dungeon it is required for the player to bring materials from a world where Skeletron has already been defeated. This can make the fight dramatically easier, especially if the Teleporters are automated with Timers. If the player has access to the Mechanic and Steampunker it is possible to build a Teleporter arena ( example). The Depth Meter or any of its upgrades are recommended for this. To reliably "summon" the Dungeon Guardian, it is recommended to dig a shaft straight down from outside the dungeon. If timed correctly, you will loop around fast enough to make the Dungeon Guardian constantly change direction, and, as a result, it will simply spin in tight circles in the center of the Hoik loop. As the Dungeon Guardian spawns, use a recall potion to get to a spawn point set up near the Hoik loop, and mount it. The fifth option is to set up a Hoik loop.This can also be automated with Traps, such as Spike Ball or Spear Traps within the rail circle of with summons and a Star Wrath. The fourth option requires a rail system that goes in a circle, using a fast Minecart (Using a boosted Minecart is more useful) or Booster Tracks.The third option is to simply use a good pair of Wings or a flying mount such as the Cosmic Car Key, Witch's Broom ( Expert Mode only) or Shrimpy Truffle (Also Expert Mode only) with a clear, open space.If you want to outrun it make a diagonal skybridge or build the skybridge out of Asphalt. ![]() You will be equally fast as the Dungeon Guardian when running horizontally and jumping with wings. The second option is a very long Skybridge.You will fall faster than it and you can move diagonally to go even faster. ![]()
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